{"id":24177,"date":"2026-11-11T18:55:04","date_gmt":"2026-11-11T18:55:04","guid":{"rendered":"https:\/\/scannn.com\/play-mustache-protocol-to-support-movember\/"},"modified":"2026-11-11T18:55:04","modified_gmt":"2026-11-11T18:55:04","slug":"play-mustache-protocol-to-support-movember","status":"publish","type":"post","link":"https:\/\/scannn.com\/lv\/play-mustache-protocol-to-support-movember\/","title":{"rendered":"Play Mustache Protocol to support Movember"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p data-block-key=\"npqfo\">Henry Cavill teamed up with Google to build \u201cMustache Protocol,\u201d a 16-bit video game, on his Googlebook. Over the past few weeks, we\u2019ve watched Henry\u2019s creative process unfold. In the first episode of our behind-the-scenes series, he designed a handlebar-mustachioed hero using Magic Pointer and Quick Access. In the second episode, he used Rambler to create superpowers and health boosts. Today, we\u2019re sharing the final episode \u2014 and the game is officially ready for you to play.<\/p>\n<h2 data-block-key=\"eh794\">Watch the episode<\/h2>\n<p data-block-key=\"4ejv1\">In the third episode of the series, Henry puts the finishing touches on his game. Every great game needs a theme song, and the finale shows how with a little help from Googlebook, Henry brought the game\u2019s audio together. Let\u2019s dive in:<\/p>\n<ul>\n<li data-block-key=\"c6k2o\"><b>Continue On:<\/b> Henry previewed a smooth, \u201970s-style track on his Android phone, then used Continue On to move the music to his Googlebook desktop without interrupting his flow.<\/li>\n<li data-block-key=\"a59tj\"><b>Rambler and BandLab:<\/b> After Henry plugged in a drum pad to add custom musical beats using BandLab and recorded sultry baritone vocals, Rambler turned his voice commands into clean prompts to drop the track and sound effects into the game.<\/li>\n<li data-block-key=\"7sdtp\"><b>Antigravity:<\/b> Using Antigravity, the next-gen agentic platform built into Googlebook, Henry stitched together the final visuals, level layouts, and interactive elements \u2014 the last steps in taking the game from an idea to a live, playable build.<\/li>\n<\/ul>\n<h2 data-block-key=\"3n3r6\">Play \u201cMustache Protocol\u201d and support Movember<\/h2>\n<p data-block-key=\"7v412\">\u201cMustache Protocol\u201d is ready for you to play. The retro-style game sends players on an epic quest across three levels to stop a rogue CGI agent from erasing every mustache on the planet. It is, as Henry told us, &#8220;super serious.&#8221;<\/p>\n<p data-block-key=\"fq8rh\">You can play directly in your web browser or on your desktop or mobile device using simple arcade controls to move, jump, and swing your mustache-comb sword. To make the game uniquely his, Henry packed each level with hilarious power-ups and Easter eggs. See if you can spot all of them.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/blog.google\/products-and-platforms\/devices\/googlebook\/henry-cavill-googlebook-mustache-protocol\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Henry Cavill teamed up with Google to build \u201cMustache Protocol,\u201d a 16-bit video game, on his Googlebook. Over the past few weeks, we\u2019ve watched Henry\u2019s creative process unfold. In the first episode of our behind-the-scenes series, he designed a handlebar-mustachioed hero using Magic Pointer and Quick Access. In the second episode, he used Rambler to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":24178,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[100],"tags":[],"class_list":["post-24177","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-google"],"_links":{"self":[{"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/posts\/24177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/comments?post=24177"}],"version-history":[{"count":0,"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/posts\/24177\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/media\/24178"}],"wp:attachment":[{"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/media?parent=24177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/categories?post=24177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/scannn.com\/lv\/wp-json\/wp\/v2\/tags?post=24177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}